module hunt.util.pool.PooledObjectState; /** * Provides the possible states that a {@link PooledObject} may be in. * */ enum PooledObjectState { /** * Not ready (Creating) */ UNUSABLE, /** * In the queue, not in use. */ IDLE, /** * In use. */ ALLOCATED, /** * Failed maintenance (e.g. eviction test or validation) and will be / has * been destroyed */ INVALID, /** * Deemed abandoned, to be invalidated. */ ABANDONED, // /** // * Returning to the pool. // */ // RETURNING }